Renaimated as skeletal Dragon by a powerful undead necromancer from Northrend. Winter Wyvern posthumously retains cold energies. Seeking to annihilate any being reducing the warmth of the living, Winter Wyvern has turned his focus against the Sentinel. Equipped with pure glacial elemental power, his ice can breathe vitality into his own allies or drive hordes of enemies into a locked state of cold insanity that turns them into mortal enemies against their own allies. Able to project this ice into splinters and blast them to cripple entire armies. Winter Wyvern is a wickedly powerful being possessing icy lehtality. Many, including the Scourge themselves, have come to wonder how this wintry beast even perished in the first place.
Strength - 24 + 2.1
Agility - 16 + 1.9
Intelligence - 25 + 2.4
Learns Arctic Burn, Splinter Blast, Cold
Embrace, and Winter’s Curse.
Attack range of 425.
Movement speed of 285.
Imbues you with a deathly chill, causing you to gain bonus attack range and flying movement for 6 seconds. Your attacks place an arctic burn on enemies that slows them and burns 6% of their current health away per second for 4 seconds.
Level 1 - 25% slow, 700 attack range.
Level 2 - 30% slow,800 attack range.
Levle 3 - 35% slow, 900 attack range.
Levle 4 - 40% slow, 1000 attack range.
Fires a passive shard of ice at an enemy unlit. Upon Impact, it gains new life and splits off into active shards that deal heavy damage and slow to all other enemy units. Initial target is unaffacted.
Level 1 - 100 damage.
Level 2 - 180 damage.
Levle 3 - 260 damage.
Levle 4 - 340 damage.
Reduces an allied hero’s body temperature by encasing him in ice, sending him into a deep sleep and regenerating a percentage of max HP for 4 seconds. In addition to blocking all physical damage for its duration.
Level 1 - 20 + 3% Max HP
Level 2 - 20 + 4% Max HP
Levle 3 - 20 + 5% Max HP
Levle 4 - 20 + 6% Max HP
Auroth strikes the battlefield with a maddening chill, cursing an enemy unit and freezing it in place. All of the target’s nearby allied units will go into an unconftrollable frenzy, attacking the
frozen ally for a short duration.
Level 1 - Lasts 2.5 seconds.
Level 2 - Lasts 2.75 seconds.
Levle 3 - Lasts 3 seconds.
In the magnetic and ether touched lands of the far south a perpetual storm rages. In this strange, barren land, only an isolated tribe of nomads know to exists. These nomads worship the very nether storms that plague the land, and born out of this bizaree energy and intense faith, a chaotic god emerges. Sensing the calamity of the approaching batle of the ancients, the infant deity imbues his most trusted prophet with avataric his most trusted prophet with avataric powers and sends him to quell the forces of order and good that impede his growth. Wielding the ether touched powers of lighting, magnetism, and the ability to reverberate an exact duplicate of himself into being, Arc Warden is a force to be reckoned with.
Strength - 24 + 1.9
Agility - 15 + 1.9
Intelligence - 24 +2.1
Learns Flux, Magnetic Field, Spark
Wraith, and Tempest Double.
Attack range of 625.
Movement speed of 295.
Engulfs an enemy unit with swirling volatile energy for 6 seconds, slowing it’s movement speed by 50% and dealing damage over time if it is alone. The effect is muted if there is a nearby enemy unit within 225 aoe.
Level 1 - 15 DPS
Level 2 - 30 DPS
Levle 3 - 45 DPS
Levle 4 - 60 DPS
Distorts space, generating a circular field that grants 100% evasion and bonus attack speed to allied units and buildings within. The field ahs an aoe of 275.
Level 1 - Lasts 3.5 seconds, 50 Atack Speed Bonus.
Level 2 - Lasts 4 seconds, 60 Atack Speed Bonus.
Levle 3 - Lasts 4.5 seconds, 70 Atack Speed Bonus.
Levle 4 - Lasts 5 seconds, 80 Atack Speed Bonus.
Summons a Spark Wraith that takes 3 seconds to fully materialize. Haunts the targeted area until an enemy comes within its range and then fuses itself into him dealing magical damage.
Level 1 - 150 damage
Level 2 - 200 damage
Levle 3 - 250 damage
Levle 4 - 300 damage
By vibrating at extreme speeds, Tempest is able to create a perfect electrical incarnation of imself for 20 seconds, at the cost of health and mana. This incarnation can use any spells or items he has, and spawns with his health and mana after the cast.
Level 1 - 30% HP/Mana cost
Level 2 - 15% HP/Mana cost
Levle 3 - 0% HP/Mana cost
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